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Escape trails in Saalbach

In these outdoor escape games you immerse yourself in a fascinating story that challenges you and your friends to a mission. Whether you want to prove yourself as a smuggler in 1765, solve a mysterious murder or break an ancient curse - the scape trails have something for every taste!

The escape trails are more than just a scavenger hunt or a puzzle rally. They are an immersive experience that takes you into the Glemmtal mountains with all your senses. Along the way you'll find clues, solve puzzles, pick locks, decipher messages and much more. You will discover the most beautiful and secret places in the region, learn exciting facts and stories and have a lot of fun with your fellow campaigners.

The escape trails are suitable for small groups of 2 to a maximum of 8 people. The recommended age is 12 years and older, but younger children can also take part if they are accompanied by an adult. Depending on the trail, the duration of the game is between 3 and 5 hours, although you should plan about 1.5 hours of walking time and a 5 km route. The game begins in the Tourism Service Center, where you pick up your playset, which, depending on the story, is in a backpack, a backpack or another bag. All you need is a smartphone with a full battery and internet, good shoes and a desire for adventure!

Opening hours 2024:

Monday to Friday
08:00 am - 12:00 pm
01:00 pm - 05:00 pm

End of May to beginning of September
Monday to Saturday
08:00 am - 12:00 pm
01:00 pm - 05:00 pm

Prices 2024:

Per game € 49,00 (regardless of the number of people)

€ 50,00 deposit

Contact:

Tourismusverband Saalbach Hinterglemm
Glemmtaler Landesstraße
5753 Saalbach

T 06541680068
E contact@saalbach.com
W www.saalbach.com

Smugglers' Path

Anna is a courageous seafarer in 1765 who has to assert herself in a world ruled by men. As she travels with her mules and her brandy, she falls into a trap: Sergeant Konrad accuses her of smuggling and locks her up. He has two accomplices who confirm his lie: Säumer Johann and Unterwirt Michl. Only the priest, Thaddeus, has suspicions and wants to find out the truth.

He asks Konrad, Johann and Michl to give him their confessions in writing. He locks the three letters in a chest and “accidentally” leaves them in Anna’s cell. He also gives her some cryptic tips on how to open the chest. But Anna needs help...

Mystery Queens

The Mystery Queens are two Austrian YouTubers who are interested in the supernatural. They have discovered a story in old newspapers that makes them curious: A long time ago in Saalbach someone is said to have caught a Habergoass, a demonic goat that brings mischief. The Mystery Queens want to know more about this. They make their way to Saalbach, where they talk to the locals... Their search takes them into the mountains, to rustic huts and alpine pastures. But during a nighttime excursion they lose sight of each other.